March Update: Every good thing comes in chunks

It has been a month since the site went live and things have been slowly but steadily progressing, notably with the addition of brand new members to the team. There shall be no dev diary this month – but instead we wanted to share a bit about the current aspects of development and how we intend to release the game down the road.

Continue reading March Update: Every good thing comes in chunks

Dev Diary #001 – The Birth of a New Ultima

In 1999, Ultima IX was released and brought the Ultima series to an end -– and while Electronic Arts has just announced the upcoming Lord of Ultima, it doesn’t seem that they intend to release a new Ultima RPG for the time being. Thankfully, many Ultima fans have tried their best to keep the legacy alive — and while some of these projects died away, others prevailed for our pleasure, and most notably the excellent Ultima V: Lazarus and Ultima VI Project.

One thing I have noticed however is that most Ultima projects (whether alive or dead) have essentially focused on remaking or enhancing the existing games. This is a wonderful endeavor in itself and allows us to experience these classics in a new way — but I’ve always felt that to continue to keep the Ultima legacy alive, it is also important to expend the Ultima world beyond what the nine core games and their spin off have brought us, by crafting new stories and new adventures.

But what is Return to the Serpent Isle, one might ask?

Continue reading Dev Diary #001 – The Birth of a New Ultima

Ultima-Return.com goes live !

Greetings.

At long last, the “Return to the Serpent Isle” Website is opening for all to see. It has taken a long time to come to this, but we’re happy to finally be there for all of you. As you can see, there is not much in term of content for now, but rest assured the site grow over time and we will do our best to provide regular updates on our progress. At the very least, you can always expect a monthly update.

Our team is still pretty small, so we are also looking for new team members in many domains. Be sure to have a look at our Recruitment page if you have some interest in joining us!

Also, check back in a couple of hours to get a chance to read our first Dev Diary entitled “The Birth of a New Ultima” which goes into how this project was born and how it evolved in the year following its announcement.

In the meantime, feel free to come and say hi in our forums (in which you can post with or without registering) and ask any questions you might ask.

Overland Map Contept Test 2

A second test of overland maps in Neverwinter Nights 2. This time, instead of representing the whole continent, I chose to just represent the island that Moonshade is situated on. The journey depicted herein, then, is between the nearby (and new!) town of Moonbay and the city of magic, Moonshade.

And…uh…okay, I wandered around for bit after that.

A second test of overland maps in Neverwinter Nights 2. This time, instead of representing the whole continent, I chose to just represent the island that Moonshade is situated on. The journey depicted herein, then, is between the nearby (and new!) town of Moonbay and the city of magic, Moonshade.

And…uh…okay, I wandered around for bit after that.