Ultima Return: Main Musical Theme!

We had hoped to be able to share more of the project at this point in time. Unfortunately, as these things goes, while we have kept doing progress… we didn’t progress quite as fast as we’d hoped.

None the less, we still wanted to offer a gift to Ultima fans for Christmas: as such we are very happy and very proud to present you Ultima Return’s Main Musical Theme, courtesy of the mightily talented Panu Aaltio.
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Updates and New Team Members !

It’s been a long time indeed. Way to long, and we apologize for this. The sad truth is that website updates are just not our strong point, though we’d be lying if we said that everything had been going smoothly over the last year.

Indeed since we want to be honest, the last few months had been going very slowly to the point we can consider the project had pretty much been on hiatus! But we’re not dead and we’re still dedicated and for the last month, things have finally been picking up, thanks notably to the arrival of new team members to join us !
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Dev Diary #002 – World Simulation – the hardcore lives of adventurers!

If there is one aspect that has been considerably streamlined in RPGs over the years – it’s the world simulation aspect of the games. This account of course to things like NPCs schedules and interactivity, but also to more peculiar aspect that would now feel more at home in a “survival” kind of game such as feeding your characters and sleeping. Indeed: a lot of games have basically removed these aspects altogether!

As Ultima: Return aims to uphold the tradition of the Ultima series; we place great value in the world simulation aspect of the game. While our project is being crafted using a modern game engine, it is important to stress that we tend to see Return as an old school game at heart, so we definitely intend to push the world simulations aspects as much as possible, and in some case even farther than they have ever been in the Ultima series.

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