October Update: Harvesting Ideas

Another month, another update. But I guess you know the drill now, heh?

Things have admittedly been going a bit slower than anticipated during this last month. Fear not, this has not prevented us from making some progress even if not as fast as we’d hoped.

For starter, Jaakko has crafted a new harvesting system for us. It basically allows resources (such as fruits you can eat or reagents you can collect) to grow dynamically on the world depending on a fixed set of time. Said resources will either be available at a fixed location (while on a regular exterior area) or randomly based on your character’s skills (while on the overland map). We obviously intend to do this in a way that will make harvesting stuff worth it.

On the worlbuilding front, some polishing has been done on the areas mentioned last month which have also been assembled into a single module. Preliminary work has also begun on our main village area and our first dungeon caves, with some maps being drawn up to help our worldbuilders.

I am also happy to inform you that writing has actually begun, with two NPC already written and now in editing phase. A third one is also being written as we speak, with even more upcoming!

We are also working on some modification of the game’s UI – notably in order to offer a bigger dialogue UI that would allow us to show bigger character portraits.

Speaking of which, production of 2D arts has begun as well and we hope to be able to share some of this very soon.

So things continue to progress well, and we hope to have more things to share by the next update!

But as always I can’t finish this update without our usual reminder:

WE NEED YOU!
I really can’t stress enough how much we need extra team members to keep development going and most importantly: make development go FASTER. Writers and Worldbuilders would definitely come in handy, and we are still sorely lacking in 3D Artists. While NWN2 has a lot of art, and there is a lot we can use from the community – if we want to create some real Ultima creatures and placeables – we definitely need 3D artists to craft these new objects, keeping in mind they could also come I handy for other projects!

Again: this project will not be finished without you!

See you all next month!

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