June Update: It’s a kind of Magic!

Another month, another (late) update… and another release on the Neverwinter Nights 2 Vault!

We had already mentioned this system before, but it is now ready for public consumption: a fully working Ultima Magic System, which means spell scrolls to scribe, reagents and of course Mana (represented by a new neat mana bar that appears next to the character portrait).

You can find it there.

Also a lot of work has been done in term of character creation and classes – we have notably made some changes to the character creation screens, removed the useless D&D stats and features, and of course crafted a working character creation system based on Virtue questions that will determine your character class!

We are also currently working on implementing our own character classes with a freeform skill system, roughly inspired by Ultima Underworld. If all goes well, we should be able to share this with you guys very soon.

While we know that some people might feel that the idea of using a D&D-based system for an Ultima game would be terrible, we can reassure you and tell you that it feels less D&D-ish by the day and more and more like a new Ultima !
In addition we have also written and scripted the introduction sequence and are working on implementing it as we speak (although with now 2D Stills due to a lack of artist from now).

We also also welcome a new and talented writer amongst Team Serpent, Kat, which has just joined our team and will hopefully helps up speeding up the NPC creation process.

So all in all things are progressing well, but keep in mind…

WE NEED YOU!

As much as we are making progress, we still need many more motivated team members, and we are notably sorely lacking in both 2D and 3D Artists – so if you feel you are up to the task, do not hesitate to contact us!

See you all again next month!